Monster Hunter GMonster Hunter
  • Anti-Theft

Anti-Theft

Prevent anyone from stealing your items. Works against Melynxes and Gypceroses.

  • Anti-Wind

Anti-Wind

Resist the effects of wind created by monsters beating their wings, kicking up dust, etc.

  • Attack Up [S] (+3)
  • Attack Up [L] (+5)

Attack Up

Increase your weapon's Attack. Adds the amount in parentheses to the weapon's True Damage Value before its Bloat Value.

  • Auto-Map

Auto-Map

Display the full locale map even without the Map supply item.

  • Automatic Marking

Automatic Marking

Display monsters on the map at all times.

  • Defense + 5
  • Defense + 10

Defense

Increase your total Defense.

  • Dragon Res - 10
  • Dragon Res + 25

Dragon Resistance

Reduce, or increase, your Dragon Element Resistance by the given amount.

  • Fire Res - 10
  • Fire Res + 25

Fire Resistance

Reduce, or increase, your Fire Element Resistance by the given amount.

  • Gathering

Gathering

The hunter's knowledge of botany and geology ensures bountiful gathering.

  • Health + 10
  • Health + 20
  • Health + 30

Health

Add to your maximum Health.

  • Health Recovery Items Improved

Health Recovery Items Improved

Recover more Hitpoints when using healing items. (This effect is not applied when healing other hunters healed with the Wide Area skills or Lifepowder.)

  • High Speed Damage Recovery

High Speed Damage Recovery

Recover temporary damage (red bar) more quickly.

  • Hunger Doubled (Hunger x 1.5)
  • Hunger Halved
  • Hunger Negated

Hunger

Lose maximum Stamina over time twice as quickly, half as quickly, or not at all. (Mistakenly labelled as "Hunger x 1.5" in-game.)

  • KO Duration Doubled
  • KO Duration Halved
  • KO Negated

Knockout (Faint)

Suffer the effects of Knockout for twice as long, half as long, or not at all. (May be called "Faint" in-game.)

  • Bad Luck
  • Good Fortune

Luck

Worsen/improve chances to receive additional items in quest rewards. (See "How quest rewards work" on the Quests page.)

  • Paralysis Duration Doubled
  • Paralysis Duration Halved
  • Paralysis Negated

Paralysis (Stun)

Suffer the effects of Paralysis for twice as long, half as long, or not at all. (May be called "Stun" in-game.)

  • Poison Duration Doubled
  • Poison Duration Halved
  • Poison Negated

Poison

Suffer the effects of Poison for twice as long, half as long, or not at all.

  • Provocation

Provocation

Draw the aggression of monsters more often than other hunters in the zone. This does not impact how a monster first detects you.

  • Reload + 1
  • Reload + 2

Reloading Speed

Reduces reload speed by one, or two, points. (See the Reload section under About Weapons in the Weapons page.)

  • Sharpness Restoration + 25%
  • Sharpness Restoration + 50%

Sharpness Restoration

Restore more hits when sharpening your weapon. A Whetstone or Knife Mackerel normally restore 150 hits, and a Mini-Whetstone 100 hits. +25% increases these to 187 and 125 respectively, +50% increases to 225 and 150. (See the Sharpness section under About Weapons in the Weapons page.)

  • Sleep Duration Doubled
  • Sleep Duration Halved
  • Sleep Negated

Sleep

Suffer from monster-induced sleep for double the time, half the time, or totally negate such sleep effects.

  • Stealth

Stealth

Draw the aggression of monsters less often than other hunters in the zone. This does not impact how a monster first detects you.

  • Anti-Cold
  • Anti-Heat

Temperature Resistance

Eliminate the maximum Stamina-reducing effects of cold zones, or the Hitpoint-depleting effects of hot zones.

  • Thunder Res - 10
  • Thunder Res + 25

Thunder Resistance

Reduce, or increase, your Thunder Element Resistance by the given amount.

  • Toolsaver (25%)
  • Divine Toolsaver (50%)

Toolsaver

Reduce the likeliness that your tools will break on use. This includes Pickaxes, Bugnets, and Flutes.

  • Water Res - 10
  • Water Res + 25

Water Resistance

Reduce, or increase, your Water Element Resistance by the given amount.

  • Wide Area Potion
  • Wide Area Antidote
  • Wide Area Power Seed
  • Wide Area Armor Seed

Wide Area

Share the effects of the given item with all hunters in the same zone. Wide Area Potion only applies for Potions, not for Mega Potions, First-Aid Meds, or any other healing items.

  • +10 Alchemy

Alchemy

Allow special item combinations without the Alchemy Book.

  • +10 Ammo Mixer

Ammo Mixer

Always make the maximum possible amount of ammunition when combining.

  • +10 Anti-Theft

Anti-Theft

Prevent anyone from stealing your items. Works against Melynxes, Gypceroses, and Purple Gypceroses.

  • +10 Attack Up [S] (+3)
  • +15 Attack Up [M] (+5)
  • +25 Attack Up [L] (+10)

Attack

Increase your weapon's Attack. Adds the amount in parentheses to the weapon's True Damage Value before its Bloat Value.

  • +10 Auto-Guard

Auto-Guard

Block attacks automatically if your weapon is drawn. You must also be facing the direction of the incoming attack (within 180 degrees in front of you), and be free to block it (that is, not be in the middle of dodging or attacking.)

  • +10 Backpacking Expert

Backpacking

Move faster while carrying an egg or other delivery item, and drop from a greater height without breaking or dropping it.

  • +10 Bomber

Bomber

Increases the yield of barrel bombs, dealing 1.5x damage. See the Explosive Damage section under About Weapons in the Weapons page.

  • +10 Clust S Add 1
  • +15 Clust S Add 2
  • +25 Clust S Add 3

Clust S Add

Load Cluster Shot of increasing levels in bowguns that cannot normally use it. Each level includes the shot(s) from previous levels (see the Weapons page for which weapons have what ammo by default.)

  • -25 Cold Effect Doubled
  • -10 Cold Effect x1.5
  • +10 Cold Effect Halved
  • +15 Cold Negated

Cold Res

Hasten, reduce, or totally negate the maximum Stamina-reducing effects of cold zones.

  • -25 Combine Success -15%
  • -15 Combine Success -10%
  • -10 Combine Success -5%
  • +10 Combine Success +5%
  • +15 Combine Success +10%
  • +25 Combine Success +20%

Combine Success

Increase, or reduce, your chances to successfully combine items.

  • +10 Crag S Add 1
  • +15 Crag S Add 2
  • +25 Crag S Add 3

Crag S Add

Load Crag Shot of increasing levels in bowguns that cannot normally use it. Each level includes the shot(s) from previous levels (see the Weapons page for which weapons have what ammo by default.)

  • -25 Defense -20
  • -15 Defense -15
  • -10 Defense -10
  • +10 Defense +10
  • +15 Defense +15
  • +25 Defense +20

Defense

Reduce, or increase, your total Defense.

  • -25 Dragon Res -10
  • -15 Dragon Res -5
  • -10 Dragon Res -3
  • +10 Dragon Res +3
  • +15 Dragon Res +5
  • +25 Dragon Res +10

Dragon Resistance

Reduce, or increase, your Dragon Element Resistance.

  • +10 Earplugs
  • +15 High Grade Earplugs

Earplugs

Negate the staggering effect of monster roars. Some monsters roar so loudly, only High Grade Earplugs can block them out. Diablos and Fatalis roars require High Grade Earplugs.

  • -25 Element Res -10
  • -15 Element Res -5
  • -10 Element Res -3
  • +10 Element Res +3
  • +15 Element Res +5
  • +25 Element Res +10

Element Resistance

Reduce, or increase, all of your Element Resistances.

  • +10 Swordsmanship

ESP

This skill is bugged and has no actual effect. If it were working properly, it would eliminate the late timing sourspot during attack animations if your weapon is in white sharpness, which reduces your damage and potentially makes your attack bounce.

  • -25 Disaster
  • -10 Bad Luck
  • +10 Good Luck
  • +15 Very Good Luck

Fate

Worsen/improve chances to receive additional items in quest rewards (see "How quest rewards work" on the Quests page.)

  • -25 Fire Res -10
  • -15 Fire Res -5
  • -10 Fire Res -3
  • +10 Fire Res +3
  • +15 Fire Res +5
  • +25 Fire Res +10

Fire Resistance

Reduce, or increase, your Fire Element Resistance.

  • +10 Fishing Master

Fishing

Increase the timing window to reel in a fish, and make the lure appear to be much bigger.

  • +10 Flute Master

Flute

Reduce the chance a flute will break when played by 25%. Flutes with effects are 1.1x more potent and their effects last 1.1x longer.

  • -15 Gathering -2 (59%)
  • -10 Gathering -1 (72%)
  • +10 Gathering +1 (91%)
  • +15 Gathering +2 (97%)

Gathering

Worsen, or improve, your chance to gather additional items. One item is guaranteed and each successive attempt has a chance to have another item or the gathering point will be depleted. Normally this chance is 84%, and changes to the value in parentheses for the given level of this skill.

  • +10 Eating +1 (+25)
  • +15 Eating +2 (+50)
  • +25 Speed Eater (+50)

Gluttony

Increase the amount of maximum Stamina gained when eating cooked meat by the amount in parentheses. Additionally, the Speed Eater skill will occasionally increase maximum Stamina when using a recovery item. Specifically, it provides a 1/3 chance to gain 25 Maximum Stamina when using a recovery item.

  • -15 Guard -2
  • -10 Guard -1
  • +10 Guard +1
  • +15 Guard +2

Guard

Reduce, or improve, your shield's effectiveness while blocking. You'll get knocked back farther and take more chip damage with the negative skills, less knockback and chip damage from the positive skills. This also affects the blocking animation, based on monster attack and weapon class.

  • +10 Guard Up

Guard Up

Block any attack with your shield, no matter how powerful.

  • -10 Sharpness Down
  • +10 Sharpness Up

Handicraft

Reduce, or increase, the maximum sharpness of your weapon (normal and increased sharpness are included on the Weapons page per weapon.)

  • -25 Health -30
  • -15 Health -20
  • -10 Health -10
  • +10 Health +10
  • +15 Health +20
  • +25 Health +30

Health

Reduce, or increase, your maximum Hitpoints by the given amount.

  • -25 Heat Effect Doubled
  • -10 Heat Effect x1.5
  • +10 Heat Effect Halved
  • +15 Heat Negated

Heat Res

Hasten, reduce, or totally negate the Hitpoint-depleting effects of hot zones.

  • -25 Double Hunger
  • -10 Hunger x1.5
  • +10 Hunger Halved
  • +15 Hunger Negated

Hunger

Hasten, reduce, or totally negate the maximum Stamina-reducing effects of hunger.

  • -10 No Map
  • +10 Farsight

Map

Hide most of the map even with the Map supply item, or display the full locale map at all times.

  • +10 Normal S Add 1
  • +15 Normal S Add All

Normal S Add

Load Normal Shot of increasing levels in bowguns that cannot normally use it. Each level includes the shot(s) from previous levels (see the Weapons page for which weapons have what ammo by default.)

  • +10 Normal S Up

Normal S Up

Deal increased 1.1x damage with Normal Shot.

  • -10 Paralysis Doubled
  • +10 Paralysis Halved
  • +15 Paralysis Negated

Paralysis

Suffer the effects of Paralysis for twice as long, half as long, or not at all.

  • +10 Pellet S Add 1
  • +15 Pellet S Add 2
  • +25 Pellet S Add 3

Pellet S Add

Load Pellet Shot of increasing levels in bowguns that cannot normally use it. Each level includes the shot(s) from previous levels (see the Weapons page for which weapons have what ammo by default.)

  • +10 Pellet S Up

Pellet S Up

Deal increased 1.3x damage with Pellet Shot.

  • +10 Pierce S Add 1
  • +15 Pierce S Add 2
  • +25 Pierce S Add 3

Pierce S Add

Load Pierce Shot of increasing levels in bowguns that cannot normally use it. Each level includes the shot(s) from previous levels (see the Weapons page for which weapons have what ammo by default.)

  • +10 Pierce S Up

Pierce S Up

Deal increased 1.1x damage with Pierce Shot.

  • -25 Poison Quadrupled
  • -15 Poison Tripled
  • -10 Poison Doubled
  • +10 Poison Halved
  • +15 Poison Negated

Poison

Suffer Poison for four times as long, three times, twice, half as long, or not at all.

  • -10 Demonic Protection (1.3x)
  • +10 Divine Protection (0.7x)

Protection

Take more 1.3x damage, on occasion 25% of the time; or take less 0.7x damage, on occasion 25% of the time.

  • +10 Detect
  • +15 Autotracker

Psychic

Detect will show a detailed monster icon on the map, as long as the monster is being tracked(if it is Paintballed or the hunter is using Psychoserum); Autotracker will additionally show monster icons on the map at all times.

  • +10 Rapid Fire

Rapid Fire

Fire bowgun shots without having to reload, except when changing ammo type. This also increases recoil (see the Recoil section under About Weapons in the Weapons page for more details.)

  • +10 Recoil +1
  • +15 Recoil +2

Recoil

Reduce bowgun Recoil by one, or two, points. (see the Recoil section under About Weapons in the Weapons page for more details.)

  • -10 Recovery Items Weakened (0.75x)
  • +10 Recovery Items Strengthened (1.5x)

Recovery Items

Reduce, or increase, the amount of Hitpoints recovered from healing items. (This effect is not applied to other hunters when using Lifepowder or recovery items with the Wide Area skills.)

  • -25 Recovery Speed -2 (1/4x)
  • -10 Recovery Speed -1 (1/3x)
  • +10 Recovery Speed +1 (3x)
  • +25 Recovery Speed +2 (4x)

Recovery Speed

Recover temporary damage (red bar) more slowly, or quickly, per the multipliers in parentheses.

  • -25 Reload Speed -3
  • -15 Reload Speed -2
  • -10 Reload Speed -1
  • +10 Reload Speed +1
  • +15 Reload Speed +2
  • +25 Reload Speed +3

Reload Speed

Increase, or reduce, the time it takes to reload bowgun shots (see the Reload section under About Weapons in the Weapons page for more details.)

  • -10 Provocation
  • +10 Stealth

Sense

Draw the aggression of monsters more, or less, often than other hunters in the zone. This does not impact how a monster first detects you.

  • -10 Sharpening Halved
  • +10 Sharpening Doubled

Sharpener

Take twice, or half, as long to sharpen your weapon.

  • -10 Blunt
  • +10 Sharp Sword

Sharpness

Occasionally lose more, or less, sharpness when attacking with a Blademaster weapon. This also applies to sharpness lost when blocking with the Great Sword.

  • -10 Sleep Doubled
  • +10 Sleep Halved
  • +15 Sleep Negated

Sleep

Sleep for twice as long, half as long, or not at all when inflicted by Sleep from a monster.

  • +10 Speed Gathering

Speed Gathering

Gather items in the field and carve monsters 1.3 times more quickly.

  • +10 Status Attack Up

Status

Apply more 1.125x status with every hit. This applies to all Blademaster weapons that have status, Poison S, Stun S, and Sleep S.

  • -10 Stun Doubled
  • +10 Stun Halved
  • +15 Stun Negated

Stun

Suffer the effects of being Stunned by a monster for twice as long, half as long, or not at all.

  • +10 Throw

Throw

Throw items such as Paintballs and Throwing Knives farther.

  • -25 Thunder Res -10
  • -15 Thunder Res -5
  • -10 Thunder Res -3
  • +10 Thunder Res +3
  • +15 Thunder Res +5
  • +25 Thunder Res +10

Thunder Resistance

Reduce, or increase, your Thunder Element Resistance.

  • Torso Up

Torso Up

Increases all skill points on your torso armor. Each piece of armor with Torso Up adds all the skill points for the torso armor an additional time, as if that armor had all the same skill points (positive and negative.) E.G. one piece doubles the points, two pieces triple, etc.

  • Torso +1
  • Torso +2

Torso +

Improve all skill points on your torso armor. Increases the skill points by one, or two, of each armor skill. E.G. Torso +1 turns a -10 skill into -9, or a +14 skill into a +15. This is done after applying the Torso Up skill, if present.

  • -25 Water Res -10
  • -15 Water Res -5
  • -10 Water Res -3
  • +10 Water Res +3
  • +15 Water Res +5
  • +25 Water Res +10

Water Resistance

Reduce, or increase, your Water Element Resistance.

  • -15 Devil's Whim (+50%)
  • -10 Spectre's Whim (+25%)
  • +10 Spirit's Whim (-25%)
  • +15 Divine Whim (-50%)

Whim

Increase, or reduce, the chance that a tool will break when used. The chance the tool will break is in parentheses.

  • +10 Wide Area Antidote

Wide Area Antidote

Cure all hunters in the zone of Poison if you use an Antidote.

  • +10 Wide Area Drug

Wide Area Drug

Share the effects of a Power or Armor Seed with all hunters in the zone.

  • +10 Herb Wide Area
  • +15 Potion Wide Area

Wide Area Recovery

Restore Hitpoints to all hunters in the zone when using an Herb or a Potion. (this only applies for regular Potions and no other recovery items.)

  • +10 Low Wind Pressure
  • +15 High Wind Pressure

Wind Pressure

Resist the effects of wind created by monsters beating their wings, kicking up dust, etc. Some monsters apply stronger Wind Pressure than others, and can only be resisted by the High Wind Pressure skill.

Much thanks to mmPotato for creating their wiki, whose information has been invaluable. Thanks to the many data extracted from the games themselves by 2Tie and Yuzucchi. Thanks to Amaillo for translation info. Thanks to Sammy for some very informative Bowgun meta. Thanks to Lutyrannus for video footage of monsters not listed in the official guide book. And many thanks to the very helpful members of the Monster Hunter Oldschool Discord!